![]() ![]() The skin meshes are properly detailed with better hair rendering, and while the clothes don’t seem to be composed of physically based materials, they do look more natural than before and behave more realistically to light and dark.Ī brief comparison of animations between the two versions of the game reveals that both uitlize the exact same data when it comes to cinematics and gameplay. Thankfully, most of these criticisms have been rectified with the remake, where we get to see highly detailed character models with polycounts comparable to most modern games. Character models also tend to stick out against the environment, because the game seems to make heavy use of pre baked lighting data for many light sources which don’t really affect a model that’s far away from the camera. All of this results in a rather flat looking presentation, which doesn’t hold up all too well against modern landscapes. The skin meshes are mushy and the hair looks really artificial with lacking textures, and clothes feel very bland in terms of colors and texture depth. It’s fairly detailed, but there are visible cracks all around. Like a Dragon: Ishin! in its original version features character models with fidelity levels of what one would expect from a late PS3 and Xbox 360 era game. Suffice to say, the remake looks a lot better in this new form and this serves as a good jumping off point for all the improvements that we will be discussing in further sections. While I am no game developer, it’s fair to say that the decision should have resulted in a smoother development process which shows in the final product. But with Ishin, the engine struggled to do ambient lighting and reflections for daytime scenes which is why the team decided to use older tools for the original and also Unreal Engine 4 for the remake. He explains that the Dragon Engine was specifically built to render nighttime scenes illuminated by neon boards and streetlights, and it worked well enough for the mainline Yakuza games. The remake is being built using Epic’s Unreal Engine 4, and while the decision to go with an external game engine over its in house Dragon Engine seems rather weird – the developer revealed the reasoning behind this choice in a recent interview with Crunchyroll. Instead, the game was built using older in-house tools which is precisely why the game feels visually dated when compared to other PS4 launch titles like Killzone: Shadow Fall or Knack. The original Like a Dragon: Ishin! was the developer’s foray into eighth generation console development, but the developer didn’t use its latest in-house Dragon Engine for the project. But for the purposes of this feature, we will be focusing on the former category and to that end, we present a complete graphics comparison for Like a Dragon: Ishin! Like A Dragon: Ishin! for modern platforms is a smart remake of the original, both in terms of graphics and gameplay. Suffice to say, the game is a cult classic and now that a large audience has eyes on the franchise – this is the perfect time to remake this classic and the developers have done just that. Like A Dragon: Ishin! is a spin off title set against the backdrop of the Edo period of Japan, and follows the adventures of Sakamoto Ryoma as he investigates the murder of his mentor while dealing with his existential crisis. While most Yakuza games are available for fans to enjoy around the world, there’s also a hidden gem in the form of Like A Dragon: Ishin! which was released for the PS3 and PS4 exclusively in the region of Japan. With the last few games in the series being the smash hits that they were, the Yakuza franchise has morphed into a global phenomenon with more and more fans flocking to experience with each new release. ![]()
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